Tuesday, October 12, 2010
Yugioh 5D's Episode 131: Fight for the Future! Machine Emperor Skiel VS Scar-Red Nova Dragon
Fight for the Future! Machine Emperor Skiel VS Scar-Red Nova Dragon is the one hundred and thirty first episode of Yu-Gi-Oh! 5D's.
The World Racing Grand Prix final between Team Five D's and Team New World begins. Yusei and company, realizing that New Domino City will vanish off the face of the earth if they don't win, so they themsleves need to fight.
The match begins with Jack against Lucciano. Jack wary of his opponent's strategy, believing it to be the "Synchro Killer" "Machine Emperor", Summons his trump card, "Red Nova Dragon".
source: http://yugioh.wikia.com
The fight between this two teams will be a must-watch episodes of 5D's. As this two teams battle for being the reigning team in New Domino City.
Friday, October 1, 2010
Yugioh in my mind !!!! 2 days before going to MANILA....
Yugioh has been very addictive to me and I was thinking that when I get there(Manila), can I duel the Manila Duelists out there?
I'm hoping for it to come true, well as for now, I'm waiting in vain......
hoping,.....
hoping for it.....
More Cards !!!!
ehehehe...
I'm hoping for it to come true, well as for now, I'm waiting in vain......
hoping,.....
hoping for it.....
More Cards !!!!
ehehehe...
Thursday, September 30, 2010
Yu-Gi-Oh! 5D's 129 HD - Part 1 and Part 2
Yugi oh 5D's Episode 129 offered in a high definition.
Watch the video here now.
The Final Match for Yusei(Team 5D's and Brave(Team Ragnarok) that everyone is waiting for.
The Three Polar Gods versus the only one ace card of Yusei, the Shooting Star Dragon.
Harald's Turn
"Gjallarhorn's" effect activates, negating the destruction of the Polar Gods and destroying Yusei's "Wave Rebound". "Gjallarhorn's" second effect activates, which would defeat Yusei in 3 more turns. "Polar God King Thor's" effect activates, inflicting 800 damage to the opponent (Yusei: 2000 → 1200). "Polar God King Loki's" effect activates, allowing Harald to add "Eye of Odin" to his hand from his Graveyard. Finally, "Polar God Sacred Emperor Odin's" effect activates, having Harald draw 1 card. Yusei's "Monster Chain's" effect ends and destroys itself.
"Gjallarhorn's" effect activates, negating the destruction of the Polar Gods and destroying Yusei's "Wave Rebound". "Gjallarhorn's" second effect activates, which would defeat Yusei in 3 more turns. "Polar God King Thor's" effect activates, inflicting 800 damage to the opponent (Yusei: 2000 → 1200). "Polar God King Loki's" effect activates, allowing Harald to add "Eye of Odin" to his hand from his Graveyard. Finally, "Polar God Sacred Emperor Odin's" effect activates, having Harald draw 1 card. Yusei's "Monster Chain's" effect ends and destroys itself.
Yusei's Turn
Yusei summons "Stardust Phantom". He sets 1 card and ends his turn.
Yusei summons "Stardust Phantom". He sets 1 card and ends his turn.
Harald's Turn
Harald activates "Speed World 2's" effect, paying 10 Speed Counters to destroy Yusei's "Stardust Phantom" (Harald's SPC: 10 → 0). Yusei activates "Stardust Phantom's" effect, summoning "Stardust Dragon" from the Graveyard inDefense Position. "Polar God King Thor" attacks "Stardust Dragon", but Yusei activates "Stardust Phantom" from his Graveyard, removing it from play so that "Stardust Dragon" cannot be destroyed by battle byreducing its ATK andDEF by 800 ("Stardust Dragon's" DEF: 2000 → 1200). "Polar God King Loki" attacks "Stardust Dragon" (DEF: 1200 → 400). "Polar God Sacred Emperor Odin" attacks "Stardust Dragon"' but Yusei discards "Stronghold Guardian" to give "Stardust Dragon" 1500 DEF (DEF: 400 → 1900 → 1100).
Harald activates "Speed World 2's" effect, paying 10 Speed Counters to destroy Yusei's "Stardust Phantom" (Harald's SPC: 10 → 0). Yusei activates "Stardust Phantom's" effect, summoning "Stardust Dragon" from the Graveyard inDefense Position. "Polar God King Thor" attacks "Stardust Dragon", but Yusei activates "Stardust Phantom" from his Graveyard, removing it from play so that "Stardust Dragon" cannot be destroyed by battle byreducing its ATK andDEF by 800 ("Stardust Dragon's" DEF: 2000 → 1200). "Polar God King Loki" attacks "Stardust Dragon" (DEF: 1200 → 400). "Polar God Sacred Emperor Odin" attacks "Stardust Dragon"' but Yusei discards "Stronghold Guardian" to give "Stardust Dragon" 1500 DEF (DEF: 400 → 1900 → 1100).
Harald summons "Polar Star Wicked Dragon Jörmungandr" to Yusei's field and activates "Solemn Chain - Gleipnir", adding "Polar Star Wicked Wolf Fenrir" to his hand and summoning it to Yusei's field. Harald sets 1 card and ends his turn.
Yusei's Turn
Yusei activates "Hope for a Way Out" paying 1000 Life Points to draw 3 cards (Yusei: 1200 → 200). He Normal Summons "Life Gardna". He then removes Harald's "Polar Star Wicked Dragon Jörmungandr" and Special Summons"Different Dimension Spirit". He tunes "Different Dimension Spirit" with "Life Gardna" to Synchro Summon "Formula Synchron". "Life Gardna" increases Yusei's Life Points by 800 (Yusei: 200 → 1000) and he draws 1 card from "Formula Synchron's" effect. He tunes "Stardust Dragon" with "Formula Synchron" to Accel Synchro Summon "Shooting Star Dragon".
Yusei activates "Hope for a Way Out" paying 1000 Life Points to draw 3 cards (Yusei: 1200 → 200). He Normal Summons "Life Gardna". He then removes Harald's "Polar Star Wicked Dragon Jörmungandr" and Special Summons"Different Dimension Spirit". He tunes "Different Dimension Spirit" with "Life Gardna" to Synchro Summon "Formula Synchron". "Life Gardna" increases Yusei's Life Points by 800 (Yusei: 200 → 1000) and he draws 1 card from "Formula Synchron's" effect. He tunes "Stardust Dragon" with "Formula Synchron" to Accel Synchro Summon "Shooting Star Dragon".
Yusei activates "Speed Spell - Star Force" removing "Polar Star Wicked Wolf Fenrir" to increase "Shooting Star Dragon's" ATK by 1000 (ATK: 3300 → 4300). He activates "Shooting Star Dragon's effect to reveal the top 5 cards of his Deck, and attack for each Tuner among them. There are "Nitro Synchron", "Junk Synchron", and "Turbo Synchron" among them, giving "Shooting Star Dragon" 3 attacks. "Shooting Star Dragon" attacks "Thor", "Loki", and "Odin" respectively. (Harald: 4000 → 3200 → 2200 → 1900).
Yusei sets 2 cards and ends his turn. The Polar Gods revive and activate their effects: "Thor" inflicts 800 damage (Yusei: 1000 → 200), "Loki" adds "Solemn Chain - Gleipnir" to Harald's hand and "Odin" has Harald draw 1 card. "Shooting Star Dragon's" ATK returns to normal (ATK: 4300 → 3300).
Harald's Turn
Harald Normal Summons "Polar Star General Tyr". He then activates "Eye of Odin" and tributes "Polar Star General Tyr". Yusei activates "Trick Mirror", stopping "Eye of Odin". "Polar God Sacred Emperor Odin" attacks "Shooting Star Dragon", but Yusei removes it from play to negate the attack. He then activates "Zero Force" reducing the Polar Gods ATK to 0. Harald ends his turn and "Gjallarhorn" activates removing from play the Polar Gods to inflict damage equal to their combined ATK, but at that moment, their ATK was 0 so no damage is inflicted. "Shooting Star Dragon" returns to the field.
Harald Normal Summons "Polar Star General Tyr". He then activates "Eye of Odin" and tributes "Polar Star General Tyr". Yusei activates "Trick Mirror", stopping "Eye of Odin". "Polar God Sacred Emperor Odin" attacks "Shooting Star Dragon", but Yusei removes it from play to negate the attack. He then activates "Zero Force" reducing the Polar Gods ATK to 0. Harald ends his turn and "Gjallarhorn" activates removing from play the Polar Gods to inflict damage equal to their combined ATK, but at that moment, their ATK was 0 so no damage is inflicted. "Shooting Star Dragon" returns to the field.
Yusei's Turn
"Shooting Star Dragon" attacks Harald directly (Harald: 1900 → 0).
"Shooting Star Dragon" attacks Harald directly (Harald: 1900 → 0).
Yusei wins.
Source: Http://www.youtube.com/
Machine Fortress Vs. Blackwing Deck ( Finals in Manila) JUNE 2010
BF Player: Has a AOJ catastor only on the field.
Machina Player: Has 3 cards set. Has Machina Force on his hand and a Limiter Removal.
Orenoturn!
* Suumons a Machina Gearframe getting Machina Fortress from the deck and added to hand.
* Sending 2 Machina Fortress to specially summon Machina Fortress.
FIELD( MACHINA GEARFRAME, MACHINA FORTRESS, 3 TRAPS)
* Activated trap card(Call of the Haunted)
* Designating Machina Fortress on the graveyard.
* Special Summon Machina Fortress.
* Equipping Machina Gearframe to Machina Fortress.
* Entering Battle Phase.
Attacks with Machina Fortress(equipped with gearframe) to AOJ Catastor.
During Damage Calculation
Activate Limiter Removal !
Dealing 2800 LP Damage to the opponent.
Attack machina fortress directly !
Opponent's lifepoints down to 200.
He ends his turn.
So stupid! Why? He could have killed his opponent with that turn. How????
He Discarded Machina FORCE instead of using CALL OF THE HAUNTED. And do the same thing, and during the battle step, activating call of the haunted to specially summon MACHINA GEARFRAME(when it was equipped with Fortress earlier) thas has been destroyed a while ago.
That would bring him to his Ultimate WIN !!!!
But nonetheless, it was a good duel.
Machina Player: Has 3 cards set. Has Machina Force on his hand and a Limiter Removal.
Orenoturn!
* Suumons a Machina Gearframe getting Machina Fortress from the deck and added to hand.
* Sending 2 Machina Fortress to specially summon Machina Fortress.
FIELD( MACHINA GEARFRAME, MACHINA FORTRESS, 3 TRAPS)
* Activated trap card(Call of the Haunted)
* Designating Machina Fortress on the graveyard.
* Special Summon Machina Fortress.
* Equipping Machina Gearframe to Machina Fortress.
* Entering Battle Phase.
Attacks with Machina Fortress(equipped with gearframe) to AOJ Catastor.
During Damage Calculation
Activate Limiter Removal !
Dealing 2800 LP Damage to the opponent.
Attack machina fortress directly !
Opponent's lifepoints down to 200.
He ends his turn.
So stupid! Why? He could have killed his opponent with that turn. How????
He Discarded Machina FORCE instead of using CALL OF THE HAUNTED. And do the same thing, and during the battle step, activating call of the haunted to specially summon MACHINA GEARFRAME(when it was equipped with Fortress earlier) thas has been destroyed a while ago.
That would bring him to his Ultimate WIN !!!!
But nonetheless, it was a good duel.
Wednesday, September 29, 2010
A room for improvement...
Yugi Oh Duel Monsters is really a fascinating game. It uses your own logical thinking on how to win in a certain situation.
Every Deck has a weakness and own strengths, but it somehow depends on how the owner of the deck uses his/her own cards in his deck. There's always room for improvement in every player and I must say that I shouldn't be comfortable, there's so much to learn in dueling, and I know that soon, I'm going to learn it through my experience.
ACE CARD FOR THE DAY:
Ultimate Ancient Gear Golem
Every Deck has a weakness and own strengths, but it somehow depends on how the owner of the deck uses his/her own cards in his deck. There's always room for improvement in every player and I must say that I shouldn't be comfortable, there's so much to learn in dueling, and I know that soon, I'm going to learn it through my experience.
ACE CARD FOR THE DAY:
Ultimate Ancient Gear Golem
Friday, September 24, 2010
Tournament !!!!
Mini tournament tomorrow here in Davao... up for natch! I hope that it will be a successful one.
Yugi Oh really rocks !!!
Program Starts around 1:00pm.
Orenoturn!!!!
Yugi Oh really rocks !!!
Program Starts around 1:00pm.
Orenoturn!!!!
Thursday, September 23, 2010
Searching for another road....
Goodnight fellow duelist!!!
Hope we'll never forget to eat before we duel ...lol...
Tight!!! Ketto !!! Sleep !!!
Hope we'll never forget to eat before we duel ...lol...
Tight!!! Ketto !!! Sleep !!!
My Ultimate Machine Deck !!!! Ketto !!!
Decklist:
3x machina gearframe
3x machina fortress
2 machina force
1x machina peacekeeper
2x machina soldier
2x red gadget
2x green gadget
2x yellow gadget
2x ancient gear gadjildtron dragon
2x dimension prison
2x compulsary evac. device
1x mirror force
2x dust tornado
1x call of the haunted
2x bottomless trap hole
3x geartown
1x mst
1x dark hole
1x monster reborn
2x book of moon
2x solidarity
1x limiter removal
Just side deck 2x Soul Release just incase when you're battling with decks that are graveyard reliant.
I've created this deck and come up with a stable build which doesn't care if the opponent activates a Vanity Space or a Royal Opp.
goodluck duelists!!
Ketto !!! Ketto = Duel !!
3x machina gearframe
3x machina fortress
2 machina force
1x machina peacekeeper
2x machina soldier
2x red gadget
2x green gadget
2x yellow gadget
2x ancient gear gadjildtron dragon
2x dimension prison
2x compulsary evac. device
1x mirror force
2x dust tornado
1x call of the haunted
2x bottomless trap hole
3x geartown
1x mst
1x dark hole
1x monster reborn
2x book of moon
2x solidarity
1x limiter removal
Just side deck 2x Soul Release just incase when you're battling with decks that are graveyard reliant.
I've created this deck and come up with a stable build which doesn't care if the opponent activates a Vanity Space or a Royal Opp.
goodluck duelists!!
Ketto !!! Ketto = Duel !!
Amazons !!!!
- Amazoness cards are a series of monsters, magic cards, and trap cards that were released in the Magician's Force booster packs, and also honorary in Labyrinth of Nightmare. The Monsters in the series have generally less than average ATK power, but have effects that make up for half of that handicap (such as Amazoness Swords Woman andAmazoness Fighter), as well as a support magic card that swaps their ATK with an opposing monster on the opponents side of the field, and trap cards that reduce ATK or swap themselves on the field with another Amazoness-appropriate monster in the hand when targeted.The main monsters in this deck usually are Amazoness Tiger and Amazoness Paladin(if you wish to stick to the theme of the deck) due to their powering up effects and protection effect of other Amazoness monsters. Optionally, Amazoness Blowpiper is used as a method to reduce opposing monsters ATK, making them weak enough to be attacked by the other Amazoness monsters; this is best achieved when protected by Amazoness Tiger.However, this deck can't function properly without proper swarm capability due to the fact that Amazoness Paladin and Amazoness Tiger can only be the most useful when moreAmazoness monsters are out. Using cards like Reinforcement of the Army and The Warrior Returning Alive in conjunction with Marauding Captain, can obviously provide the swarm production necessary(when protected by other traps and effects), and provide some protection for the Amazoness monster(s) during the opponent's turn.Exiled Force, D.D. Warrior Lady or D.D. Assailant are good choices as staples in this deck monster-wise. Gaia Power, Axe of Despair and possibly Fighting Spirit can provide ATK boost to them when necessary or for stand alone situations they may encounter. Sakuretsu Armor, Half or Nothing, and Spiritual Earth Art - Kurogane, also provide protection, ATK reduction and grave revival/removing target monsters.Warrior Lady of the Wasteland can be used to search the majority of the Amazoness monsters (Except Amazoness Tiger and Amazoness Paladin), and Giant Rat can search all of them (again except Amazoness Paladin). However, if using The A. Forces, Warrior Lady of the Wasteland can be more beneficial since she will both receive the buff herself, and any other warriors on the field receive an extra 200 attack, which Giant Rat would not offer.Note that The Unfriendly Amazon isn't an Amazoness monster nor considered one. Amazon Archer is the only "honorary Amazoness" monster. However, it is optional to run The Unfriendly Amazon in this deck; it is ill advised to do so unless Scapegoat or a alternate tribute source is provided.Despite the fact that the Amazons are a usually overlooked Archetype, they are the proud owners of the "Ojama Archers" combo (which has since been nerfed with the limitation of Ojama Trio). The combo consisted of the two cards Amazoness Archers, and Ojama Trio to dish out massive battle damage in the opponent's Battle Phase. This is achieved by activating Amazoness Archers, and chaining Ojama Trio, when the opponent declares an attack on an Amazoness Monster. After Ojama Trio summons 3 "Ojama Tokens" to the opponent's side of the field in defence position, Amazoness Archers, would then force them into an attack on your Amazoness. If the Attacked Amazoness had survived the first attack with the -500ATK reduction of all the opponent's monsters from Amazoness Archers effect, then all the "Ojama Tokens" will be forced to suicide into your Amazoness Monster, thus dealing the full battle damage to your opponent's life (since the "Ojama Tokens" have 0ATK). Then the second effect of Ojama Trio kicks in dealing an extra 300 points of direct damage to the opponent's life for each "Ojama Token" destroyed. With only 1 Amazoness Paladin out when using this combo, the opponent will take a total of (at least) 6300 damage. Take this combo one step further with a chained Rush Recklessly, and the opponent will take (at least) 8400 in Battle Damage in their own Battle Phase, which is pretty much a guaranteed OTK. If the opponent already had the "Ojama Tokens" on their field prior to using Amazoness Archers and/or Rush Recklessly, then chaining the said cards during the damage step can help prevent your opponent from responding with cards like Royal Decree/Imperial Order (since both cards alter ATK of monster(s) on the field they can be activated during the damage step).With the above mentioned Ojama Trio, Kaiser Colosseum can then create a total summon lockdown on your opponent should you not have an Amazoness Archers ready, provided you have at least 1 Monster on the field (Call of the Haunted can save yourself if your opponent cleaned your monsters with a Lightning Vortex). With such a lockdown as this, the player can wittle away at the opponent's life with the likes of Amazon Archer, or Super Conductor Tyranno when playing Burn Style Amazons. Just DessertsImmensely helps in this burn aspect, since the opponent's field will be filled with the "Ojama Tokens"
editMonsters
- Amazoness Tiger
- Amazoness Paladin
- Amazoness Fighter
- Amazoness Swords Woman
- Amazoness Chain Master
- Amazoness Queen
- Amazoness Sage
- Amazoness Trainee
- Amazoness Archer
- Amazoness Blowpiper
- Amazoness Scouts
editSpell cards
- Amazoness Spellcaster
- Reinforcement of the Army
- The Warrior Returning Alive
- Kaiser Colosseum Creates a summon Lockdown on your opponent with Ojama Trio.
- Fighting Spirit
- Pot of Avarice
- Rush Recklessly A great tech card to boost the power of the "Ojama Archers" combo. It also provides a tricky way of getting rid of an opponent's Stardust Dragon when it attacks your Amazoness Paladin, as the dragon cannot negate it. Do this during the Damage Step for maximum assurance.
- Lightning Vortex
- Heavy Storm
- Mystical Space Typhoon
- Scapegoat For the costs of Amazoness Archer
- Gaia Power
- Amazoness Village Optional selection for having monsters on field and a small boost.
- Raregold Armor In conjunction with Marauding Captain or Amazoness Tiger for an Attack Lockdown.
- Mist Body Would be a perfect card to use for a deck like this. Amazoness Swords Woman would absolutely destroy your opponents lifepoints when equipped with this card.
- Amazoness Heirloom
editTrap Cards
- Amazoness Archers Ideal OTK with Ojama Trio
- Ojama Trio Combos Brilliantly with Amazoness Archers for the " Amazoness Ojama Archers" combo.
- Call of the Haunted
- Dramatic Rescue Optional.
- Battle Mania Can force your opponent to attack, thus allowing you to unleash the "Ojama Archers" combo.
- Trap Hole
- Bottomless Trap Hole
- Dimensional Prison
- Spiritual Earth Art - Kurogane
- Ultimate Offering
- Dark Spirit of the Silent Can serve as a mini-amazoness archers. It doesn't come with any ATK reduction, but it can force an "Ojama Token" to attack after negating a potentially threatening attack.
- Magic Cylinder
- Mirror Force
- Rising Energy Is usually considered overkill when compared to "Rush Recklessly", but it still is worth the mention.
- Just Desserts Has good synergy with Ojama Trio.
- Threatening Roar Optional.
- Amazoness Shamanism
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